KeyShot por for mac KeyShot is everything you need to create fast, accurate, and stunning visuals. With a real-time workflow, instantly view your renders and animations, reducing the time it takes to create the perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, creating product visuals or sales and marketing imagery has never been easier.

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This is one of the first renderers that even beginners can use to create photorealistic images, 3D models, and design 3D scenes in seconds, making them look like realistic photos rather than 3D models.

Key Features:

• The program can be used as a stand-alone application or as an add-on (plug-in) with the following formats: OBJ, Autodesk Alias Maya, FBX, 3DS, Rhinoceros Plugin, SketchUp, SolidWorks, Pro/ENGINEER Plugin, ALIAS, JT.

• The generated images are of photo-quality given the use of global illumination and materials based on real physically based parameters.

• You can get the results in real time.

• KeyShot Pro supports a wide range of native file formats, including Pro/ENGINEER, SolidWorks, Rhino, SketchUp, Obj, IGES, and STEP.

• A managed processor that runs on any modern PC;

• Use “Unbiased Sampling Technique” to calculate mathematically correct results;

• Use scientifically accurate materials;

• Multi-core photon projection (Photon Mapping);

• Adaptive material sampling and use of the Dynamic Light Core, allowing you to see the results as you make changes.

• KeyShot Pro uses the physically correct and proven CIE rendering engine with many innovations.

• The program does not require any special skills.

• KeyShot allows you to see the results instantly as you make any changes.

• KeyShot is a great tool for anyone working with 3D data: artists, engineers, photographers. The only limit is your creativity.

Real-time ray tracing capabilities:

• Interactive WYSIWYG ray tracing

• Photon mapping

• HDRI lighting

• Global Illumination

• Ambient Occlusion

• Final meeting

• Ambient shadow casting

• Self- and inter-object shadow casting

• Environmental reflections

• Refraction

• Caustics

• Light bounces between objects

Format support:

• ALIAS 2015 and earlier versions

• AutoCAD (DWG/DXF)

• CATIA v5

• PTC Creo 2.0 and earlier

• Inventor 2015 and earlier

• NX 8.5 and earlier

• Pro/ENGINEER Wildfire 2 – 5

• Rhinoceros 5 and earlier

• SketchUp 2015 and earlier

• Solid Edge ST5 and earlier

• SolidWorks 2015 and earlier

• IGES

• JT

• Maya 2015 and earlier

• Step AP203/214

• Object

• Parasolid

• FBX

• Colada

• 3DS

Version 11.2 Update Content:

New Features

Added scene name text field to the upload dialog in the KeyShot Web Viewer.

Added the ability to render CMF documents using scripts.

Detects headless and GUI-only functions used in Python scripts.

Added an "Enable experimental features" checkbox to Preferences.

Improved quality when changing 3D paint texture resolution.

New Pantone 2022 colors.

macOS apps can optionally run as keyframework for the arm64 arch.

improve

Improved performance when dragging and dropping materials onto objects in the real-time view.

Added support for preserving normals after mesh simplification.

Cartier V5 3D Reader: V5-6R2022 (R32); Parasol 3D Reader: V34.1; UG NX 3D Reader: NX 2007, NX 2008, NX 2011, NX 2015

Added support for importing Maya 2023 files.

Upgraded to use Qt 6.2.4.

Improved JWT errors.

Added a button to the Upload dialog that links to the cloud page, and a button to refresh the display of remaining cloud storage.

Added support for preserving UVs after mesh simplification.

Optimization: Keyframe animations now operate faster and do not block rendering in the real-time view.

The Upload dialog now requires an upload step instead of having to package first and then upload.

Fixed an issue where bumps were not imported correctly when importing gltf/glb files.

Added support for embedded binary data in gltf files.

"Localized Scene Content" will now require folders to be used for assets.

mistake

Fixed a crash when creating a new model set in the Configurator.

Fixed an issue where the Light Widget would not update when switching material types.

Fixed an issue where key capture would crash when rendering a queue on macOS.

Fixed an issue that caused GPU geometry setup to take longer than expected.

Fixed an issue where importing multiple materials at once would result in an invalid format.

Added texture folders to the FBX file importer's preferences.

Added folder for embedding textures when importing FBX files.

Fixed a crash when trying to use mesh simplification on non-triangular mesh parts.

Fixed an issue where using the re-tessellation tool would corrupt .pvz models.

Fixed an issue where thumbnails in the queue would not display correctly.

Clear coat AxF materials should now look more correct.

The user can cancel the process of closing holes in the Close Mesh tool.

Fixed AxF textures appearing too dark.

Fixed an issue where the Move tool could draw behind objects in the scene.

Fixed an issue with the geometry view panning backwards while holding the scroll wheel.

Fixed an error that occurred when subsequently sending a SolidWorks Motion Study to an existing scene.

Now Yin Mu is included again.

Fixed GPU issue with advanced materials with Fresnel disabled.

Fixed GPU issue with direct lighting of rough materials using bump blocks.

Fixed GPU crash when using GPU mode while using Measure material.

Fixed disabling GPU mode after adding geometry to a scene containing geometry.

Fixed an issue with switching the rendering technique from Internal to Production mode after importing geometry for a scene that has that geometry.

Fixed reflection render pass in GPU mode giving black output.

Fixed an issue where bump thumbnails were not showing uploaded texture maps.

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Compatibility: macOS 10.15 or later • Apple Silicon or Intel Core processor

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