Adobe Substance 3D Designer for mac您可以创建无缝材料和图案、图像过滤器、环境光,甚至 3D 模型。每个资产都可以输出无限的变化。直接将您的素材发送到 Substance 3D Painter 和 Stager。

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高阶 3D 材质创作工具:参数化创作的力量

专业节点式制作无缝材质及图案、图像滤镜、环境光和 3D 模型,连出所想,细节无懈可击。参数化创作让所有资产都可输出无限变化。

3D 材质创作的行业标准

Substance 3D Designer 广泛应用于众多行业,是视频游戏和视觉特效行业 3D 资产创作流程的核心。主流 3D 创意工具均可支持 Substance 参数化材质,并无缝集成到任何工作流程中。您还可以将材质直接发送到 Substance 3D Painter 和 Stager。

Non-linear workflow

使用程序化非线性工作流程即刻编辑素材。根据需要可在后期随时对素材进行更改或调整,永不丢失创作成果。

无穷组合,无限可能

Substance 3D Designer 带有丰富的节点库,帮助您从零起步开始创建资产。您还可以借助于 Substance 3D 资产库和 Substance 3D 社区上的资源进行学习及进一步创作。

不仅是材质

全新的 Substance 3D Designer 可创作参数化 3D 模型,或组合包括曲线和 Kitbash 模型在内的资产。创建参数化环境灯光,可在 Substance 3D 支持的任何应用程序中使用。

集成至各种工作流程

Substance 3D Designer 附带广泛的脚本 API,您可以根据需要定制应用程序。使用集成的 Python 脚本界面构建和共享强大的插件,创建工具和实用程序图来增强您的管道。

***Designer 中的功能您可以完全自主创作素材,还可实现更多操作***

Growing content library

默认访问数百个节点和滤镜。使用独特且随机化的噪点和图案创建任何表面。

HDR 环境光创建

使用程序照明或 360 全景图创建动态照明环境。

Color Management

充分利用 Pantone 和 OpenColorIO 支持。

MDL 支持

专用着色器图创建 MDL 材质。

一键发送

轻松将材质和滤镜发送到其他 Substance 3D 应用程序,实现和 Designer 同步迭代。

版本 13.1.1 更新内容:

## 添加

[Apple] Native Apple Chip (M1) support (Creative Cloud version only)
[Substance Model Graph] Show node tooltips in graph view
[Substance Model Graph] Show node tooltips in library
[Substance Model Graph] Add context menu entry for preview node
[Substance Model Graph] Allows users to create shortcuts for node creation
[UI] Added "View Output in 2D View" option to the context menu of the composite image
[UI] Split "Auto-display of output" settings into 2D view/3D view specific settings
[UI] Added dropdown arrow and tooltip to the "View Output" button in the 2D View toolbar
[UI] Rewrite and reorder items in Explorer's info panel
[Color Management] Added "Linear Adobe RGB (1998)" and "Adobe RGB (1998)" export color spaces for Adobe ACE
[Color Management] Added "Linear Adobe RGB (1998)" working color space for Adobe ACE
[色彩管理] 添加对 OCIO ICC 显示器的支持
[Color Management] Hide Adobe RGB working color space from ACE preferences
[Color Management] Improved the quality of baked 3D LUTs in ACE mode
[Color Management] Use new GPU backend in 3D Viewer
[Localization] Korean language fully updated
[Engine] Updated to version 8.6.0
[Graph] Assigns a default graph identifier when this property is left blank
[Library] Disable tooltip hyperlinks for non-instance nodes
[NewProject] Update default resolution
[Template] Add CLO template
[API] Expose the defaultParentSize property of the SDSBSCompGraph object
[Dependencies] Update Alembic to version 1.8.3
[Dependencies] Updated AXF to version 1.9.0
[Dependencies] Updated Boost to version 1.76
[Dependency] Update FBX to version 2020.2.1
[Dependency] Update IRay to version 2021.1.0
[Dependencies] Update OpenColorIO to version 2.1.1
[Dependencies] Updated OpenEXR to version 3.1.5
[Dependency] Update TBB to version 2020.3
[Dependencies] Update USD to version 0.22.3
[Removed] Disable post-processing (Yebis)
[Removed] Removed the "Save Rendering to Artstation" command from the 3D View menu

## Bug fixes

[Material Model] Hard range set on exposure parameters is saved when not exposing
[Substance Model] Identifiers are not user-friendly on constant nodes
[Substance Model] Improved search based on node compatibility
[UI] "New" submenu order for folder resources is incorrect
[UI] Main window default size is very small
[UI] Toolbars are not affected by the "Reset Layout" option
[UI] Visible transparency grid on font resource icons in Resource Manager
[Cooker] Composite graphs instantiated in MDL graphs are always fully re-cooked
[Graph] Crash when pasting a node copied from a graph with a blank identifier
[MDL] Crash when closing certain MDL diagrams
[Performance] Application becomes unresponsive when loading very large packages
[Resources] 3D scene resources can be imported under certain circumstances
[Graph] 更改图形的父级大小时出现错误的结果
[崩溃] 以非常高的分辨率计算 Substance 合成图时崩溃
[崩溃] 加载包时内存不足导致崩溃

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compatibility: MacOS 10.14 or later 64-bit • Apple Silicon or Intel Core processor

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