Substance 3D Painter 是一款用于在 3D 资源上绘制材质和纹理的优秀 3D 设计软件。它拥有为 3D 资产设置纹理所需的工具,从高级画笔到自动适应模型的智能材料。为您的艺术注入活力。
Bringing life to 3D creations
It provides you with all the features you need for 3D mapping, from advanced brushes to preset masks that automatically adapt to various shapes, opening up a new experience for you to create in the 3D world.
Industry Standards
Substance 3D Painter is widely used in industries such as gaming, film and television production, product design, fashion, and architecture, and is the preferred 3D material application for creative professionals of all levels.
Full creative freedom
From product design to photorealistic games, visual effects, stylized animation, and more, Substance 3D Painter helps you efficiently achieve the 3D visual effects you need.
Smart tools enhance artistic effects
Smart Materials can be applied to any 3D model to create realistic surface details or wear and tear. Preset masks adapt to any shape, and dynamic brushes allow for instant modification.
What you see is what you get
Advanced viewport features display all your artistic decisions in real time. Iterate on complex materials with advanced lighting and shading effects, making 3D texturing more creative and effortless. You can also preview your model in path tracing mode.
Non-linear workflow
In Substance 3D Painter, every stroke is recorded and recalculated at any time. This means you can change the resolution of your project at any time without losing quality, and even modify existing strokes.
***Painter 强大功能和易用性造就卓越的绘图体验***
Powerful drawing engine
Paint with smart brushes, mapping tools, and even dynamic particles, with support for Adobe Photoshop brush presets.
Smart Materials/Smart Masks
From fine dust to extreme wear and tear, achieve realistic details.
Advanced material creation
Reproduce real-world material properties like subsurface scattering, glossiness, anisotropy, or clear coat, and preserve these properties on export.
Seamless compatibility
Export to any game engine, platform, and renderer with one click, and create custom export presets to fit any pipeline or workflow.
Automatic UV Unwrapping
Automatic UV unwrapping ensures that imported models require no pre-texturing preparation. UV unwrapping is done across multiple tiles to ensure high resolution.
Visual effects are on the horizon
It supports UDIM, Alembic, camera import and Python scripting, is compatible with the VFX Reference Platform, and can be used on Linux systems, making it easy to work with film-quality assets.
版本9.1.2 XXXXX更新内容:
Add to:
[自动展开] 新选项“优化有机网格”以选择分割算法
[物理尺寸] 在新建项目和项目配置中公开单位选项
[色彩管理] 使用 ACE 时默认使用监视器显示
[色彩管理][Python] 创建项目时考虑ACE env-var预设文件
[色彩管理] 配置更改时在新建项目窗口中重置色彩管理设置
[色彩管理] 存在 env-var 时禁用 OCIO 设置访问
[色彩管理] 参数不存在时安全更新 ACE 设置
将 Substance Engine 更新到版本 8.6.0
[导出] 添加新的 GLTF 导出预设,支持置换
[脚本][Python] 检索资源信息(包括自定义元数据)
[脚本][Python] 添加函数以查询每个纹理集的网格名称列表
[内容] 添加新的 Blender 模板和导出预设
Bug fixes:
[MacOS] 在某些情况下启动 Iray 时崩溃
[缩略图] 货架缩略图无法正确加载
[Auto Unwrap] 分割长岛时不必要的计算
[自动展开]选项避免未考虑拉长的岛屿
[自动展开] 重新打包 UV 时丢失额外数据(顶点颜色)
[UI] 启用颜色管理时属性窗口中的水平滚动条
[颜色管理] OCIO 配置缺少 material_3d_painter_standard_srgb 角色
[生成器] 错误使用用户数据“已禁用”
[色彩管理]色彩空间“不兼容”下拉菜单不应该是可点击的
[色彩管理][着色器] sRGB 覆盖定义不再起作用
[生成器] 错误使用用户数据“禁用”
[图层堆栈] UV Tiles 项目的损坏预览
[Shader] API 文档未完全与 Bent Normals 保持同步
[导出][互操作性] 无法发送到带有特殊字符的 Stager