[教程]Longstoryshort Sound Design Part 2 Granular, Ringmod, Fm Basses(1.31Gb)插图another video also coming this month, a full walkthru of LETS GET ILL which is my next release.

 

0:00 – intro
1:50 – workflow + saving + organization (VERY important)
5:20 – FM bass #1
12:30 – FM bass #2
18:50 – FM Bass #3
20:50 – granular synth intro
23:15 – tempo to quanta formula – project BPM divided by 120 = number of grains
so for example if you want to do a half note at 144 BPM, 144/120 = 1.2, for 1/4th note it’s 2.4, for 1/8th note it’s 4.8, 1/16 is 9.6
25:00 – making pads from chord progression
26:40 – using pitchmap into quanta to force sound design into chord progression
33:10 – retune vs pitchmap
35:20 – generating random fills from basses/sound design using quanta
39:50 – second attempt, much better 🙂
43:20 – resynthesizing one shots through granular synthesis
49:20 – result, very sick
49:50 – “white noise bass” concept
55:45 – using ringmod on a more complex sound to create insane texture
57:45 – outro

 

patches Inluded

 

FANTASTiC

 

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