[物理建模鼓合成器]Image-Line Drumaxx v1.3.5.R2 [WiN](4Mb)插图More than just drum samples.
Great, but why should you care when the internet is awash with drum samples

 

In two words, expressive control.

 

Once a drum sound is recorded, the performance and modulation options are limited to filtering, volume, or similar 1-dimensional effects.

 

When a single drum sample is triggered in a roll, you get the familiar ‘machine-gun’ effect and it just sounds mechanical. Multi-sampled, multi-layered drums can overcome this limitation but need multi-megabyte or even Gigabyte! drum libraries. Even then, you are still limited to the sounds originally recorded.

 

Modelling algorithms for better sounds
Drumaxx is not based on samples or even commonly used ‘synthesis’

 

techniques, where oscillators are mixed and the result is always ‘electronic’.

 

Drumaxx uses modelling algorithms to create bass drums, hi-hats, snares, realistic and electronic sounds too. But what about the traditional ‘Achilles’ heel’ of synthesis, cymbals Drumaxx creates cymbals and metallic percussion also.

 

Good physics stuff included
At the core of Drumaxx is a model where the vibrating membrane is represented as a mesh of interconnected points. Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means

 

Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape. More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. All this gives you multi-dimensional performance options, a Matrix of variables providing nearly infinite possibilities.

 

Team R2R

 

 

声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。